Opinion

The minimap has got to go

Valentin Oberholzer
21.11.2023
Translation: Patrik Stainbrook

The minimap has to got go! It draws my focus to the edge of the screen and away from the action. Here are four examples of how things can be done differently.

This problem is most evident in games such as The Witcher 3: Wild Hunt, Grand Theft Auto V and Cyberpunk 2077. They all provide a minimap crammed full of information: houses, traders, enemies and resources are all marked. But a different feature trumps all others. If I place a marker on the large world map, the minimap shows me a direct route to my destination. All I have to do is move my character along the (dotted) line.

I’m constantly squinting at the edge of the screen as I travel through Nilfgaard, Los Santos or Night City. Meanwhile, the game world passes me by. Shame, they’re all impressive games taking place in imaginative, picturesque and immersive environments. But how am I supposed to get immersed in a world if I spend most of my time staring at a UI element? The minimap is too useful to ignore.

Alternative 1: a compass

The most common alternative to a minimap is a compass. It’s traditionally located in the top centre of the screen and shows the direction of the target in games such as The Elder Scrolls: Skyrim, Fallout 76 or Batman: Arkham Knight. But I still have to figure out the exact route myself.

The compass isn’t perfect. It demands more attention the closer I get to my destination. Instead of picking up clues from the game world in the last few metres, I beeline straight towards the icon on my compass until I arrive. Here, too, I’m more concerned with an interface element than with the world.

Alternative 2: guided by nature

Ghost of Tsushima and Shadow of Colossus offer creative alternatives to the minimap or a compass. If I mark a target in Ghost of Tsushima, the visible wind blows in the corresponding direction. Directions are seamlessly integrated into the game world and I’m forced to interact with them. However, if I stray from the path, protagonist Jin Sakai can summon a gust of wind to point me in the right direction.

Wander, the main character in Shadow of Colossus, can hold his sword in the sunlight to navigate. A beam of light then shines from his sword in the direction of the target. This solution also draws my attention to the game instead of the screen edge.

Alternative 3: pick up an actual map

Zombie survival game DayZ also dispenses with a minimap. Initially, I only have signposts, place names, landmarks and the sun to guide me. I first have to find a map of the game world and a compass, both in-game items.

Alternative 4: show me the bird

Studying maps isn’t everyone’s cup of tea, which is why I’m happy about the middle ground that the latest Assassin’s Creed game offers.

Mirage also benefits from the fact that Basim can use Eagle Vision. It marks enemies, chests and targets in the vicinity of the assassin. This combination of eagle and Eagle Vision works perfectly. I never miss the minimap and I rarely use the large world map.

The catch: in particularly large game worlds, a bird’s-eye view reaches its limits. Other Assassin’s Creed worlds such as England (Valhalla) or Greece (Odyssey) are already too big for a bird to survey. There, a map is almost indispensable.

But Baghdad, the setting in Mirage, is compact. The many towers, landmarks and above all the round city in the centre stand out and help with navigation.

Trust me

Enkidu turns the chore of navigating into an experience. Instead of tearing me away from the world, the eagle grants me a breathtaking view. The world doesn’t stand still here either. More than once, a sabre in my side brings me back down to earth. Literally, because a guard has recognised Basim as an assassin. But that also makes the game more exciting.

Instead of just following a dotted line, I prefer to take navigation into my own hands. In future, I’ll switch off the minimap more often. Turns out you can do without it.

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My retreats have names like Middle Earth, Skyrim and Azeroth. If I have to part from them due to IRL commitments, their epic soundtracks accompany me through everyday life, to a LAN party or to my D&D session.


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