Review

"The Last of Us", episode 3: Setting off on a broken path

Luca Fontana
30.4.2025
Translation: machine translated

After the shock of the last episode, you might have thought that "The Last of Us" would give us a breather. Well, yes - it does give us one. But no respite.

Third part, different pace: «The Last of Us» does not pull the world further apart in «The Path» - it shows the emptiness that remains. What begins as a quiet aftershock grows into a journey of guilt, anger and hopelessness. No battles, no explosions - just characters fighting with themselves while everything outside pretends that nothing has happened.

In the Spoiler Factory, Michelle, Domi and I talk openly, critically and emotionally about the current episode as always - with spoilers up to this point, but without a preview of what's to come.

Here's a little sneak peek:

If you haven't seen our first episode, you can catch up here:

If you haven't seen the third episode yet and still want to know what it was like, here's a short summary of our impressions - without spoilers.

The path is mapped out

«The Last of Us» doesn't want us to rush forwards in Episode 3 - «The Path». Not yet. Rather, we should endure. What we are left with at the end of the shocking second episode. Pain. Emptiness. The realisation that the world keeps turning, regardless of whether we are ready for it or not.

The result is a quiet episode that doesn't need explosions or heroic poses to resonate. It's all about broken people trying to get through the day. Michelle felt it particularly strongly: how Ellie tries to keep up her façade, only to reveal in the quiet moments how big the abyss beneath her feet really is. She's pretending to herself because she can't face the truth yet.

Domi was impressed by how the series builds up new threats on the horizon - and yet never loses sight of what it's really about: Ellie. Not about the world, not about the infected, not about cults or wolves. It's about a young woman who loses herself and has to find herself again.

And while the series shows how fragile and real its characters are, outside, in the real world, the old debate rages: Wokeness. Agendas. All the buzzwords that always come up when stories become too uncomfortable. As if humanity were an ideology. Or Ellie's sexual orientation a provocation.

But «The Last of Us» is not about ideologies and agendas. The game that adapted the series didn't do that back in 2014. «The Last of Us» is about people and paths where there are no simple truths. Only guilt, loss and the hope that somewhere a small part of what we were before can still be saved.

Where can you find the podcast?

Hosts

Luca Fontana

Michelle Brändle

Domagoj Belancic

If anyone games more than Phil, it would be Domi. If his dog didn't regularly drag him out into the sunlight, he would have long since collected all the platinum trophies on the Playstation. His heart also burns for another well-known Japanese company, Nintendo. This is proven by the various retro consoles that adorn his office, as well as his encyclopaedic knowledge of all Pokémon - even those that have yet to be invented.

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I write about technology as if it were cinema, and about films as if they were real life. Between bits and blockbusters, I’m after stories that move people, not just generate clicks. And yes – sometimes I listen to film scores louder than I probably should.


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