Image: HTC
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Has VR flopped or are we just at the beginning?

Philipp Rüegg
8.4.2019
Translation: machine translated

Oculus Rift was supposed to be the spearhead for making virtual reality socially acceptable. Since then, numerous manufacturers have thrown their hats into the ring. The breakthrough has not really materialised yet. Has the hype already faded or are we just at the beginning?

Seven years later, John Carmack and the Oculus Rift have landed at Facebook. The company has since parted ways with Luckey. Several versions of the Rift have been released, new ones are just around the corner and the competition hasn't been sleeping either. The HTC Vive, which was developed in collaboration with Valve, is the biggest competitor for PC. Sony has claimed the console sector for itself with the PSVR.

Only one pair of glasses sells well

The PSVR has managed to appeal to a wider audience thanks to its lower price and simpler operation. Sony is clearly talking about a success and it can be assumed that a successor is in the starting blocks.

Nintendo also recently presented a VR solution for the Switch: The Toy-Con 04 for the cardboard game extension Labo. Due to the significantly weaker hardware, the VR set is likely to be more of a gimmick and primarily aimed at children, but it is still a creative design. "Zelda: Breath of the Wild" and "Super Mario Odyssey" are also compatible with the system. The release date is 12 April.

Is it finally any good?

In addition to better resolutions and a larger field of vision, the headsets have also made progress in terms of wearing comfort. The headphones are usually already integrated, the headsets are lighter and easier to put on. In the beginning, this was a two-man (woman) job due to the many cables and the stiff shape. You also needed around 17 USB ports and had to mount a number of sensors on the walls.

With integrated cameras, there are now numerous headsets that do not require external sensors, which makes them even easier to use.

Games you want to play

Better hardware is only half the battle. The games are more important and they have also stepped up a gear. The first VR experiences were little more than tech demos or ports of existing games. Only in recent years have more and more games been released that were developed from the ground up for virtual reality. The difference is massive.

I was surprised at how much fun I had with the games and especially how long I could play them. So far, VR has been "quite fun" for me and my mates. You try it out, play a few fun demos and then you've already seen it. Now I regularly get asked if we can play another round of Beat Saber. What do you mean, I'm pestered with stares until I unpack the PSVR.

Sony's VR glasses have been slightly modified since the launch two years ago. They finally support HDR. This means you no longer have to connect the cables differently every time you want to play a PS4 game with HDR. The PSVR also comes with earbuds that can be attached directly to the headset. Handling has become even easier overall.

However, the cable that connects the PSVR to the PS4 still bothers me. No matter how I set it up, it's always in the way. This also applies to all other VR headsets. There are Wifi attachments, but they cost extra and the input lag is likely to increase as a result.

The race is not over yet

For VR to really become suitable for the masses, the technology needs to improve and handling needs to become easier. Only when the headsets are wireless, the resolution and field of vision are higher and the price is lower will the masses be attracted. We are clearly heading towards this development, it's just taking longer than I thought.

Header image: Image: HTC

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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