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From Metal Gear to Death Stranding – how legendary developer Hideo Kojima got so popular

Cassie Mammone
4.7.2025
Translation: Patrik Stainbrook

Anyone who plays video games knows the name Hideo Kojima. You either love his strange approach to games or think he’s overrated. Here’s my attempt at explaining this fascination with Kojima.

On 26 June 2025, the time had finally come: after numerous cinematic trailers, the latest game from Kojima Productions, Death Stranding 2: On the Beach, was released. This once again put the founder and studio head at the centre of numerous discussions – is Kojima brilliant or just overrated?

I love his confusing cutscenes, even if I don’t understand them all. Other players can only shrug their shoulders at the sight of those comical snippets. I also love the numerous delivery missions and the slow-paced gameplay. Sceptics merely write Death Stranding off as a boring walking simulator.

One thing’s clear: Hideo Kojima sets off strong reactions. But why is the legendary developer so polarising? What’s behind this fascination with Kojima? I’d like to highlight five points that are firmly intertwined with the CV of this Japanese developer.

1) Hideo Kojima, the cineaste

According to what he says in his own X bio, Kojima’s body of work consists of 70 per cent films. A passion that arose at an early age. Little Kojima’s parents introduced the family tradition of watching a movie every evening. To a young Kojima, it was only bedtime when the credits rolled.

The game developer probably benefitted from the fact that his parents are fans of western films. These influences later found their way into his games, which led to them also reaching a wide audience outside Japan.

Influenced by family movie nights and a friend’s camera purchase, young Kojima’s passion for filmmaking awakened. However, he never became a film producer – instead, he took the path to becoming a game developer.

Kojima’s enthusiasm for film production became an integral part of his career in the video game industry. Metal Gear Solid for the PlayStation 1 was one of the earliest games to rely on cinematic staging. It’s still praised for this today. I can also clearly feel this influence in Death Stranding 2 as I watch the first cutscene with protagonist Sam in awe.

It’s amazing how Kojima’s cinematic cutscenes inspire so many fans. After all, they often break with conventions familiar from traditional films. It’s questionable whether Kojima’s directing and production style would work at all in the classic medium of film.

2) Visionary beginnings in the games industry

Even if his overloaded cutscenes frighten some audiences, Kojima brings a breath of fresh air to the gaming industry. In the 1980s, this was actually only intended to open a door to the film industry for him. Despite the bad reputation of the games industry at the time and warnings from his relatives, he started working for Konami in 1986.

Kojima shaped the stealth genre for generations to come – an early example of his role as a visionary in the games industry.

3) Success and separation

Metal Gear Solid was a huge hit, with seven million units sold on the PlayStation 1. This paved the way for Kojima’s long-term success.

In the following years, several sequels to Metal Gear Solid are released for various PlayStation consoles in collaboration with Konami. However, this cooperation with the Japanese publisher deteriorated significantly over the years until the two parties parted ways in 2015.

This difficult separation left Kojima looking like a misunderstood genius. Konami is seen by many fans as the bad guys, alienating a legendary game maker for no reason. It stands to reason that in a dispute between an individual and a company, sympathy will lie with the individual. Especially when this person is behind a popular franchise, with future projects eagerly awaited.

4) A fan who collects celebrities like Pokémon

In addition, Kojima presents himself as a fan on social media. Here a celebrity selfie, there a photo of a cinema trip – movie recommendation included. This makes him seem approachable and other fans can relate to him directly, unlike many other people in the games industry. Unlike normal fans, however, Kojima doesn’t stop at selfies – he integrates his favourite actors into his games.

The celebrity cast in the Death Stranding games also has another advantage: audiences see familiar faces and recognise the stars behind them. This recognition gives fans an additional boost. One look at Norman Reedus’ face can whet the appetite for a The Walking Dead series marathon. For example, I became aware of actor Mads Mikkelsen through part one. In Death Stranding, he plays the tragic character Cliff Unger.

5) Weird games that inspire

Finally, Kojima’s games are also just truly strange. But this doesn’t harm their reputation – on the contrary. In Metal Gear Solid, individuals easily take apart heavy vehicles such as helicopters or tanks. In general, the series also throws out one twist after another.

But Death Stranding is on a different level in terms of weirdness. The story, which hardly anyone will understand on their first attempt, is full of completely inexplicable elements. When character Sam dies and is reborn, I play a soul that floats back into his dead body. To do this, I dip into his oesophagus via his mouth. At the end, I’m greeted by the googly eyes of a baby sucking its thumb with relish. Now that’s weird.

At other points, I calm my baby down by peeing. One character stops his heartbeat every few minutes for a trip to the afterlife. They even actually included this weird conversation with a Super Mario reference in the game:

Princess Beach?! You see, the list could go on forever. The point is, this strange nature of Kojima games also has a certain charm for parts of the audience. This fits in with the innovative, creative and avant-garde nature of his career as a developer.

Header image: Instagram / hideo_kojima

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I wrote my first text about video games when I was eight years old. I haven't been able to stop since. The rest of my time is spent on my love for 2D husbandos, monsters, my cats and sport.


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