
Best selling Video games from HarperCollins
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1. HarperCollins dereliction of duty
The Vietnam War was not lost on the battlefield, nor was it lost on the front pages of the New York Times or on university campuses. It was lost in Washington D.C. H. R. McMaster (from the conclusion) "Der Pflichtversäumnis" is an impressive analysis of how and why the United States became embroiled in a comprehensive and catastrophic war in Southeast Asia. Thoroughly and convincingly researched, based on transcripts and personal accounts of crucial meetings, confrontations, and decisions, it is the only book that fully reconstructs what happened and why. McMaster identifies the policies and decisions that led the United States into the quagmire, revealing who made these decisions and the motives behind them, thereby debunking the published theories of other historians and the excuses of those involved. A gripping narrative, "Der Pflichtversäumnis" focuses on a fascinating cast of characters: President Lyndon Johnson, Robert McNamara, General Maxwell Taylor, McGeorge Bundy, and other high-ranking officials who deliberately misled the Joint Chiefs of Staff, the U.S. Congress, and the American public. McMaster's book "Der Pflichtversäumnis" is an explosive and authoritative new look at the controversies surrounding U.S. involvement in Vietnam.

2. HarperCollins Just As I Am
In her long and extraordinary career, Cicely Tyson has not only found success as an actress but has also shaped the course of history.
"Just as I Am" is my truth. It is me, plain and unvarnished, without gloss or glitter. In these pages, I am truly Cicely, the actress blessed to enrich the stage and screen for six decades. But I am also the church girl who rarely spoke a word. I am the teenager who sought comfort in the verses of the old hymn after which this book is named. I am a daughter and a mother, a sister and a friend. I am an observer of human nature and a dreamer of bold dreams. I am a woman who has suffered as immeasurably as I have loved, a child of God divinely guided by His hand. And here in my ninth decade, I am a woman who finally has something meaningful to say. Cicely Tyson.

3. HarperCollins Hunter:Warriors: Code of the Clans
"Hunter: Warriors: Code of the Clans" is an engaging game that reveals the secrets of the warrior code. Players immerse themselves in the world of warriors and experience thrilling stories that highlight the importance of loyalty, courage, and community among the clans. The narratives range from ominous signs from StarClan calling for border patrols to unexpected assistance from warrior ancestors that strengthen the role of the elders. Players become involved in the dramatic events that led to a secret coup, altering the dynamics within the clans. These experiences not only provide entertainment but also valuable lessons about teamwork and conflict avoidance. An ideal game for young adventurers eager to explore the world of warriors.
- Reveals the secrets of the warrior code
- Experience dramatic stories from the clan world
- Promotes values such as loyalty and collaboration
- Ideal for young adventurers aged 8 to 12.

4. HarperCollins Warriors: A Vision of Shadows #4: Darkest Night
Erin Hunter's bestselling series Warriors continues with A Vision of Shadows #4: Darkest Night! SkyClan has returned to its rightful place among the other four warrior clans and hopes to find a new territory it can call home. However, not every cat is convinced that SkyClan belongs here, and the fate of all five warrior clans remains uncertain. Full of epic adventures and thrilling intrigues, this fifth Warriors series is the perfect introduction for readers who are new to the world of Warriors, while it represents the long-awaited return to the era of Bramblestar's ThunderClan for loyal fans following the events of Omen of the Stars.

5. HarperCollins In the Dark: Tales of Terror by E. Nesbit (Collins Chillers)
Edith Nesbit’s natural gift for storytelling has brought her worldwide renown as a classic children’s author. But beyond her beloved children’s stories lies a darker side to her imagination, revealed here in her chilling tales of the supernatural. Haunted by lifelong phobias which provoked, in her own words, ‘nights and nights of anguish and horror, long years of bitterest fear and dread,’ Nesbit was inspired to pen terrifying stories of a twilight world where the dead walked the earth. All but forgotten for almost a hundred years until "In the Dark" was first published 30 years ago, this collection finally restored Nesbit’s reputation as one of the most accomplished and entertaining ghost-story writers of the Victorian age. With seven extra newly-discovered stories now appearing for the first time in paperback, this revised edition includes an introduction by Hugh Lamb exploring the life of the woman behind these tales and the events and experiences that contributed to her fascination with the macabre.

6. HarperCollins AI Valley
AI Valley is an engaging game that explores the world of Artificial Intelligence (AI) through the perspectives of a Pulitzer Prize-winning journalist who accompanies leading thinkers in the field. In this game, the development and groundbreaking advancements of AI in Silicon Valley are highlighted, while players dive into the dynamics and challenges associated with using AI tools like ChatGPT and Gemini. Through the narrative of Gary Rivlin, players gain insights into the strategies of founders and investors who are trying to harness the potential of AI. The game offers a unique opportunity to understand the complex issues surrounding AI development and to meet the key players shaping the future of technology. Players are introduced to a world where innovation and competition go hand in hand, allowing them to reflect on the impact of these technologies on our lives and work.
- Explores the developments of Artificial Intelligence in Silicon Valley
- Provides insights into the strategies of leading founders and investors
- Includes perspectives from prominent figures like Reid Hoffman and Sam Altman
- Addresses the challenges and opportunities associated with the use of AI tools.

7. HarperCollins The Secret Zoo: The Final Fight

8. HarperCollins Why Mummy/'s Sloshed
I just wanted them to stop getting on my nerves, eat vegetables without complaining, let me go to the bathroom in peace, and learn how to make a decent gin and tonic. Mom has been a wife and mother for so long that she feels a bit lost. And despite her best efforts, her precious children still don't know where the laundry basket is, what the difference between boredom and hunger is, or that saying "I can't find it, Mom" is not the same as actually looking for it! In the midst of the chaos of A-levels and driving tests, she does her best to keep her family afloat, even though everyone is drifting in different directions, one of which involves making another snack. She feels overwhelmed and unappreciated, and the only thing Mom knows for sure is that the bigger the kids, the bigger the drink.

9. HarperCollins Hunter:Warriors: The Broken Code: Veil
"Hunter: Warriors: The Broken Code: Veil" is the third book in the action-packed Broken Code storyline of the nationally bestselling Warriors series. In this thrilling continuation, the story of Bramblestar, the leader of the ThunderClan, is told as he becomes determined to expose and banish cats he considers traitors to the Warrior Code after losing one of his nine lives. However, some cats know that this is not the true Bramblestar. His true spirit fights to return to his rightful place before tensions between the five clans escalate into open war. This book is suitable for both new readers and long-time fans of the Warriors world, offering an engaging introduction to the new adventures that take place after the events of "A Vision of Shadows."
- Part of Erin Hunter's popular Warriors series
- Gripping plot with themes of identity and loyalty
- Suitable for young readers aged 8 to 12
- Provides an exciting introduction to the world of Warriors.

10. HarperCollins Tremors in the Blood
"Tremors in the Blood" is a captivating game that explores the complex relationship between truth, technology, and the legal system. Inspired by true events, the story follows the dramatic case of Henry Wilkens, who appears in an emergency room, covered in blood and accused of murdering his wife. To uncover the truth, investigators turn to a groundbreaking invention: the polygraph. This game not only offers thrilling criminal cases but also sheds light on the historical and psychological aspects of lie detection. Players will immerse themselves in a world full of intrigue, unexpected twists, and intense courtroom dramas as they question the boundaries between truth and deception. With a strong focus on the development of lie detection technology and its impact on society, "Tremors in the Blood" is both a gripping experience and a critical reflection on credibility and trust in the modern world. - Nominated for the CWA Dagger Award 2023 - Explores the origins of the polygraph through true crime cases - Connects elements of psychology, technology, and jurisprudence - Offers exciting twists and dramatic court proceedings - Warns against the dangers of blind faith in technology and truth.
