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Putting award-winning «Magic Mountain» to the test

Katja Fischer
8.11.2022
Pictures: Katja Fischer

A mix between your typical board game and a slide for marbles, «Magic Mountain» promises loads of entertainment as this year’s «Children’s Game of the Year». That’s why my daughter and I decided to try it out.

And it’s not like there’s no one to beat. Our common adversary is a wicked band of witches. They’re our obstacle. The witches are keeping us – the sorcerer’s apprentices – from succeeding in our mission. To make it from the top of the mountain down to the valley to join Balduin the wizard. But the witches are trying to reach him first.

The will-o’-the-wisps are supposed to lead us to Balduin but they seem to go wherever they want. Once the will-o’-the-wisps (the marbles) have been released down the track, they pave their own way – sometimes they light the path for us, sometimes for the witches. It’s a race against time. We’ve got to make it to the great wizard before the witches do.

Let’s get those marbles rolling

Now it’s my turn, and I release the second marble, the purple one, down the slope. It is also stopped by a sorcerer’s apprentice, but on the next leg is stopped by a witch. And the same rules apply to the witches. The witch may now move to the next free square in purple.

On the third turn, the witches once again have a good laugh. The will-o'-the-wisp marble whizzes all the way down into the valley without encountering a single figure. This means we must place a witch of our choice on the next free square in the colour of the will-o'-the-wisp.

The goal of the game is for four apprentices to reach Balduin the magician before three witches do. However, we overlooked this tidbit in the instructions. We blindly assumed that we wouldn’t win until we’d gotten all six apprentices down to the valley before the witches. Not important. It didn’t affect how we played.

The first round was literally a bit bumpy, but we polished up our team spirit and ended up winning 4 to 2 against the witches.

Emotions flying high

The second round unfortunately goes to the witches, but in the third we’re once again successful. And entertained through it all. It becomes clear: this children’s game may have simple rules, but winning is by no means child’s play.

Another variant is one in which players compete against each other, one team being the witches and one the apprentices. This one is a little hard to get excited about though, since it has less to do with the main premise of the game.

Verdict: Expensive but entertaining

My initial scepticism about this cooperative board game has rolled away with the marbles. It’s precisely the team concept that makes «Magic Mountain» exciting and unique. But it can be played just as well alone; my daughter had fun doing so. But whether that will last for long, assuming she gets her own replica of the game, is yet to be seen. At least the variants would provide other game options and challenges.

The game is recommended for ages five and up, and it’s ideal for my six year old. I could even imagine her three-year-old little sister enjoying it as well. At least if we were to help her play.

The game board and mini figures are adorable and robust, but they come at a price. For around 40 francs, «Magic Mountain» is probably too expensive to be a birthday present for a classmate. But it might make a good Christmas present. My daughter, in any case, has put it on her wish list.

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Mom of Anna and Elsa, aperitif expert, group fitness fanatic, aspiring dancer and gossip lover. Often a multitasker and a person who wants it all, sometimes a chocolate chef and queen of the couch.


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