DSA4 - Ways of Sorcery (remastered)
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What curses can a witch cast? How do I increase the range of a spell? What effects does a nexus of magical ley lines have? These and other questions are answered in this volume, the rulebook of The Dark Eye covering all magical topics. It deals with the rules details of most Aventurian spellcasting. The actual magic system already offers a wide range of magical effects through the method of spontaneous modifications, which can be further enhanced by the services of various summonable entities and the rituals of different magical traditions. The second focus is on the presentation of the aforementioned Aventurian magical traditions from A for Alchemist to Z for Zibilja. This includes typical spellcasters like druids and guild mages, as well as more ritualistic spellcasters like shamans or spell dancers, along with their worldview, organizational structures, and specific rules features. Another chapter addresses magical phenomena of Aventuria and the DSA cosmos, such as spheres and limbo, time travel, and ley lines, and also introduces the most important magical creatures. In the appendices, you will find a comprehensive list of spells and rituals, as well as additional resources for players and game masters. This is a new edition of the sourcebook for the fourth edition of The Dark Eye.