Theory of Fun for Game Design
English, Raph Koster, 2014Delivered between Sat, 9.8. and Thu, 14.8.
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Product details
Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring while others are fun.
Language | English |
topic | Technology & IT |
Subtopic | Programming |
Author | Raph Koster |
Number of pages | 279 |
Book cover | Paperback |
Year | 2014 |
Item number | 7720360 |
Publisher | O'Reilly |
Category | Reference books |
Release date | 15.1.2014 |
topic | Technology & IT |
Subtopic | Programming |
Language | English |
Author | Raph Koster |
Year | 2014 |
Number of pages | 279 |
Edition | 2 |
Book cover | Paperback |
Year | 2014 |
CO₂-Emission | |
Climate contribution |
Height | 236 mm |
Width | 192 mm |
Weight | 580 g |
Specifications may include unverified machine translations.
30-day right of return if unopened
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