Theory of Fun for Game Design

English, Raph Koster, 2014
Delivered between Sat, 14.6. and Fri, 20.6.
5 items in stock at supplier

Product details

Presents the essential elements needed to create a successful game, discussing how playing games is connected to an innate ability to seek patterns and why some games are boring while others are fun.

Key specifications

Language
English
topic
Technology & IT
Subtopic
Programming
Author
Raph Koster
Number of pages
279
Book cover
Paperback
Year
2014
Item number
7720360

General information

Publisher
O'Reilly
Category
Reference books
Release date
15.1.2014

Book properties

topic
Technology & IT
Subtopic
Programming
Language
English
Author
Raph Koster
Year
2014
Number of pages
279
Edition
2
Book cover
Paperback
Year
2014

Voluntary climate contribution

CO₂-Emission
Climate contribution

Product dimensions

Height
236 mm
Width
192 mm
Weight
580 g

30-day right of return if unopened
24 Months Warranty (Bring-in)
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