Make Your Own Python Text Adventure

English, Phillip Johnson, 2017
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Product details

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different storyline, including new items, creating new characters, and more. Make your own Python text adventure offers a structured approach to learning Python that teaches the fundamentals of the language while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck) that follow each chapter. The second half of the book will shift the focus.

Key specifications

Language
English
Author
Phillip Johnson
Year
2017
Book cover
Paperback

General information

Item number
8125481
Publisher
Springer
Category
Reference books
Release date
21.3.2018

Book properties

Language
English
Author
Phillip Johnson
Year
2017
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0.5 kg
Climate contribution
CHF 0.11

30-day right of return if unopened
No warranty

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  • 1.Rheinwerk
    0 %
  • 1.S.Fischer
    0 %
  • 1.Springer
    0 %
  • 1.Stämpfli
    0 %
  • 1.Ullstein
    0 %

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Return rate

How often is a product of this brand in the «Reference books» category returned?

Source: Digitec Galaxus
  • 58.Penguin Random House
    1.1 %
  • 58.Piper
    1.1 %
  • 58.Springer
    1.1 %
  • 61.An der Ruhr
    1.2 %
  • 61.Don Bosco
    1.2 %
Source: Digitec Galaxus