Learning to program with computer graphics

German, Oliver Deussen, Thomas Ningelgen, 2018
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Product details

In the age of digitalization, this book invites readers to learn the fundamental tools of computer programming. Motivating and always understandable for beginners, the authors introduce the key aspects of the Java programming language and the Processing programming environment. Readers learn through graphical examples how to create small games, animations, fractals, or simulations with minimal effort. All examples can be implemented on a laptop. The only requirement is that Processing can be installed and run. Starting from simple building blocks, the book progressively tackles more complex problems, thereby covering the essential concepts of programming. The authors consistently engage their readers with the right words: their detailed descriptions and instructions address the relevant questions directly.

Key specifications

Language
German
Author
Oliver DeussenThomas Ningelgen
Year
2018
Number of pages
246
Book cover
Paperback

General information

Item number
8104375
Publisher
Springer
Category
Reference books
Release date
7.6.2018

Book properties

Language
German
Author
Oliver DeussenThomas Ningelgen
Year
2018
Number of pages
246
Book cover
Paperback

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  • 1.Rheinwerk
    0 %
  • 1.S.Fischer
    0 %
  • 1.Springer
    0 %
  • 1.Stämpfli
    0 %
  • 1.Ullstein
    0 %

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Return rate

How often is a product of this brand in the «Reference books» category returned?

Source: Digitec Galaxus
  • 60.Klett-Cotta
    1.2 %
  • 60.Pan Macmillan
    1.2 %
  • 60.Springer
    1.2 %
  • 68.Anaconda
    1.3 %
  • 68.Etoilium
    1.3 %
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