Beginning 2D Games with Unity
English, Jared Halpern, 2019More than 10 pieces in stock at supplier
Product details
Follow a walkthrough of C# syntax, the de-facto language of the Unity Engine, as well as important Unity-centric lessons in scripting, handling player input, working with assets, animations, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. If you live and breathe games and want to create them, then get inspired by the real-world examples of independent games in this book. Examples are used to teach fundamental concepts of developing 2D games in Unity using the very latest tools in Unity's updated 2D workflow. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow.
topic | Mathematics & Natural Sciences |
Language | English |
Author | Jared Halpern |
Year | 2019 |
Number of pages | 430 |
Book cover | Paperback |
Item number | 9053906 |
Publisher | Springer |
Category | Reference books |
Release date | 17.12.2018 |
topic | Mathematics & Natural Sciences |
Language | English |
Author | Jared Halpern |
Year | 2019 |
Number of pages | 430 |
Edition | 1 |
Book cover | Paperback |
CO₂ emissions | 0.5 kg |
Climate contribution | CHF 0.11 |
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