Invent Your Own Computer Games with Python
English, Al Sweigart, 20166 pieces in stock at supplier
Product details
Create Your Own Computer Games with Python will teach you how to create computer games using the popular programming language Python, even if you have never programmed before! Start by building classic games like Hangman, Number Guessing, and Tic-Tac-Toe, and then progress to more advanced games, such as a text-based treasure hunt and an animated game where you dodge collisions with sound effects. Along the way, you will learn important programming and math concepts that will help elevate your game programming to the next level. Learn how to combine loops, variables, and control structures into working programs; choose the right data structures for the task, such as lists, dictionaries, and tuples; add graphics and animations to your games using the pygame module; handle keyboard and mouse inputs; program simple artificial intelligence so you can play against the computer; and use cryptography.
Subtopic | Programming |
Language | English |
Author | Al Sweigart |
Year | 2016 |
Number of pages | 344 |
Book cover | Paperback |
Item number | 7716832 |
Publisher | Penguin Random House |
Category | Reference books |
Manufacturer No. | 9781593277956 |
Release date | 16.12.2016 |
Subtopic | Programming |
Language | English |
Author | Al Sweigart |
Year | 2016 |
Number of pages | 344 |
Book cover | Paperback |
CO₂ emissions | 0.8 kg |
Climate contribution | CHF 0.11 |
Height | 235 mm |
Width | 180 mm |
Weight | 725 g |
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