Konzeption eines E-Learning-Szenarios auf Basis von Gamification
German, Andrey Atanasov, 2013More than 10 items in stock at supplier
Product details
In this work, a gamification e-learning scenario is developed based on the two learning theories of constructivism and connectivism. Initially, the theoretical foundations of gamification are discussed, and its principles and practical applications are examined. A variety of gamification measures are identified that can be consolidated into a comprehensive concept. As a result, the e-learning scenario designed in this way provides students with more enjoyment in learning and encourages them to achieve better academic results.
Language | German |
topic | Technology & IT |
Author | Andrey Atanasov |
Book cover | Paperback |
Year | 2013 |
Item number | 55524142 |
Publisher | AV |
Category | Reference books |
Release date | 4.3.2025 |
topic | Technology & IT |
Language | German |
Author | Andrey Atanasov |
Year | 2013 |
Book cover | Paperback |
Year | 2013 |
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