This book provides insight into the creation of a three-dimensional figure and covers the fundamental concepts of character modeling and animation. Topics such as polygon editing, rigging, skinning, and animation methods are included in the book. The reader is systematically guided from planning to the completion of a three-dimensional figure, with a particular focus on the techniques implemented by Autodesk Maya 2009.
Author | Maik Blättermann |
Book cover | Paperback |
Year | 2010 |
Item number | 55346469 |
Publisher | VDM |
Category | Reference books |
Release date | 4.3.2025 |
Author | Maik Blättermann |
Year | 2010 |
Book cover | Paperback |
Year | 2010 |
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