General Video Game Artificial Intelligence

Julian Togelius, Raluca D. Gaina, Simon M. Lucas, Jialin Liu, Ahmed Khalifa, Diego Pérez Liébana, 2019
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The book "General Video Game Artificial Intelligence" provides a comprehensive insight into research on general artificial intelligence in the field of video games. It is aimed at researchers, students, and professionals involved in the development of agents and content generators capable of successfully operating in a variety of video games without having specific prior knowledge about the games. The book is based on an open framework that has been used for competitions since 2014 and presents the most significant results and methods developed by the authors in this research area. It covers topics such as gameplay methods, content generation, and optimization of video games, and also offers perspectives on future research directions. The authors, who are also the developers of the framework, share their insights and experiences to enhance the understanding and application of AI in game development.

Key specifications

Author
Ahmed KhalifaDiego Pérez LiébanaJialin LiuJulian TogeliusRaluca D. GainaSimon M. Lucas
Book cover
Paperback
Year
2019
Item number
56863235

General information

Publisher
Springer
Category
Reference books
Release date
27.3.2025

Book properties

Author
Ahmed KhalifaDiego Pérez LiébanaJialin LiuJulian TogeliusRaluca D. GainaSimon M. Lucas
Year
2019
Book cover
Paperback
Year
2019

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