Game hacking

English, Nick Cano, 2016
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Product details

Information about the author
Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.

Blurb
Game hackers turn games they like into games they love by adding custom cosmetic features, automating the boring aspects of gameplay, and simplifying complex mechanics. Game Hacking shows programmers how to develop a powerful and efficient bot from scratch, which they can use to automatically aim guns, cast healing spells, buy extra supplies, and more. Game Hacking covers the basics for readers with no hacking experience, like reverse engineering.

Key specifications

topic
Technology & IT
Subtopic
Computer science
Language
English
Author
Nick Cano
Year
2016
Number of pages
304
Book cover
Paperback

General information

Item number
7713974
Publisher
Penguin Random House
Category
Reference books
Manufacturer No.
9781593276690
Release date
11.2.2018

Book properties

topic
Technology & IT
Subtopic
Computer science
Language
English
Author
Nick Cano
Year
2016
Number of pages
304
Book cover
Paperback

Voluntary climate contribution

CO₂ emissions
0.5 kg
Climate contribution
CHF 0.11

Product dimensions

Height
234.90 mm
Width
177.80 mm

30-day right of return if unopened
No warranty

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