Game hacking
English, Nick Cano, 2016Only 3 pieces in stock at supplier
Product details
Information about the author
Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.
Blurb
Game hackers turn games they like into games they love by adding custom cosmetic features, automating the boring aspects of gameplay, and simplifying complex mechanics. Game Hacking shows programmers how to develop a powerful and efficient bot from scratch, which they can use to automatically aim guns, cast healing spells, buy extra supplies, and more. Game Hacking covers the basics for readers with no hacking experience, like reverse engineering.
topic | Technology & IT |
Subtopic | Computer science |
Language | English |
Author | Nick Cano |
Year | 2016 |
Number of pages | 304 |
Book cover | Paperback |
Item number | 7713974 |
Publisher | Penguin Random House |
Category | Reference books |
Manufacturer No. | 9781593276690 |
Release date | 11.2.2018 |
topic | Technology & IT |
Subtopic | Computer science |
Language | English |
Author | Nick Cano |
Year | 2016 |
Number of pages | 304 |
Book cover | Paperback |
CO₂ emissions | 0.5 kg |
Climate contribution | CHF 0.11 |
Height | 234.90 mm |
Width | 177.80 mm |
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