Eigene Spiele programmieren Python lernen
German, Al Sweigart, 2017More than 10 items in stock at supplier
Product details
This book will teach you how to develop computer games using the popular Python programming language - even if you've never programmed before! Start by designing classic games like Hangman, a number guessing game, and Tic-Tac-Toe. With more advanced games, you'll further expand your programming skills, such as with a text-based treasure hunt and an animated collision game with sound effects. Along the way, you'll learn fundamental concepts of programming and mathematics that will help elevate your game development to the next level. Discover how to combine loops, variables, and control flow statements in working programs, use the right data structures for each task, such as lists, dictionaries, and tuples, and enhance your games with graphics and animations using the Pygame module.
Language | German |
topic | Technology & IT |
Subtopic | Programming |
Author | Al Sweigart |
Number of pages | 416 |
Book cover | Paperback |
Year | 2017 |
Item number | 6903302 |
Publisher | dPunkt |
Category | Reference books |
Release date | 11.9.2017 |
topic | Technology & IT |
Subtopic | Programming |
Language | German |
Author | Al Sweigart |
Year | 2017 |
Number of pages | 416 |
Book cover | Paperback |
Year | 2017 |
CO₂-Emission | |
Climate contribution |
Height | 240 mm |
Width | 160 mm |
Weight | 792 g |
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