Eigene Spiele programmieren Python lernen

German, Al Sweigart, 2017
Delivered between Thu, 12.6. and Sat, 14.6.
More than 10 items in stock at supplier

Product details

This book will teach you how to develop computer games using the popular Python programming language - even if you've never programmed before! Start by designing classic games like Hangman, a number guessing game, and Tic-Tac-Toe. With more advanced games, you'll further expand your programming skills, such as with a text-based treasure hunt and an animated collision game with sound effects. Along the way, you'll learn fundamental concepts of programming and mathematics that will help elevate your game development to the next level. Discover how to combine loops, variables, and control flow statements in working programs, use the right data structures for each task, such as lists, dictionaries, and tuples, and enhance your games with graphics and animations using the Pygame module.

Key specifications

Language
German
topic
Technology & IT
Subtopic
Programming
Author
Al Sweigart
Number of pages
416
Book cover
Paperback
Year
2017
Item number
6903302

General information

Publisher
dPunkt
Category
Reference books
Release date
11.9.2017

Book properties

topic
Technology & IT
Subtopic
Programming
Language
German
Author
Al Sweigart
Year
2017
Number of pages
416
Book cover
Paperback
Year
2017

Voluntary climate contribution

CO₂-Emission
Climate contribution

Product dimensions

Height
240 mm
Width
160 mm
Weight
792 g

30-day right of return if unopened
24 Months Warranty (Bring-in)

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  • 1.Deutsche Bibelgesellschaft
    0 %
  • 1.Dorling Kindersley
    0 %
  • 1.dPunkt
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  • 1.Droemer Knaur
    0 %
  • 1.DTV
    0 %

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How often is a product of this brand in the «Reference books» category returned?

Source: Digitec Galaxus
  • 56.Avery Publishing Group
    1.4 %
  • 56.Dorling Kindersley
    1.4 %
  • 56.dPunkt
    1.4 %
  • 56.Little, Brown and Company
    1.4 %
  • 56.Oxford University Press
    1.4 %
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