Digitale Spiele und historisches Lernen
German, Angela Black, 2022Only 3 items in stock at supplier
Product details
After novels, comics or films, digital games have also developed in recent decades into a medium that popularises historical material for a broad audience. In virtual game worlds, people of all ages can find images of history, appropriate them or compare them with existing ideas. It does not matter whether the producers of these games have a corresponding mediation intention or whether the content offered is suitable for this. Like other media, digital games have an effect on images of history and thus potentially on historical learning outside educational contexts. Angela Schwarz deals with this phenomenon and shows how the popular medium of the digital game uses and presents history.
Language | German |
topic | History & Archaeology |
Subtopic | Narrative |
Author | Angela Black |
Number of pages | 196 |
Book cover | Paperback |
Year | 2022 |
Item number | 38996780 |
Publisher | Kohlhammer |
Category | Reference books |
Release date | 20.12.2022 |
topic | History & Archaeology |
Subtopic | Narrative |
Language | German |
Author | Angela Black |
Year | 2022 |
Number of pages | 196 |
Edition | 1 |
Book cover | Paperback |
Year | 2022 |
CO₂-Emission | |
Climate contribution |
Height | 200 mm |
Width | 140 mm |
Weight | 241 g |
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