Digitale Spiele und historisches Lernen

German, Angela Black, 2022
Delivered between Tue, 10.6. and Wed, 11.6.
Only 3 items in stock at supplier

Product details

After novels, comics or films, digital games have also developed in recent decades into a medium that popularises historical material for a broad audience. In virtual game worlds, people of all ages can find images of history, appropriate them or compare them with existing ideas. It does not matter whether the producers of these games have a corresponding mediation intention or whether the content offered is suitable for this. Like other media, digital games have an effect on images of history and thus potentially on historical learning outside educational contexts. Angela Schwarz deals with this phenomenon and shows how the popular medium of the digital game uses and presents history.

Key specifications

Language
German
topic
History & Archaeology
Subtopic
Narrative
Author
Angela Black
Number of pages
196
Book cover
Paperback
Year
2022
Item number
38996780

General information

Publisher
Kohlhammer
Category
Reference books
Release date
20.12.2022

Book properties

topic
History & Archaeology
Subtopic
Narrative
Language
German
Author
Angela Black
Year
2022
Number of pages
196
Edition
1
Book cover
Paperback
Year
2022

Voluntary climate contribution

CO₂-Emission
Climate contribution

Product dimensions

Height
200 mm
Width
140 mm
Weight
241 g

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