Beginning Unreal Engine 4 Blueprints Visual Scripting
English, Satheesh Pv, 2020More than 10 pieces in stock at supplier
Product details
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you will create materials, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you will be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What you will learn
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the gameplay framework
Who this book is for
Beginners interested in learning Blueprint's visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
topic | Technology & IT |
Language | English |
Author | Satheesh Pv |
Year | 2020 |
Number of pages | 165 |
Book cover | Paperback |
Item number | 38960786 |
Publisher | Apress |
Category | Reference books |
Release date | 26.11.2020 |
topic | Technology & IT |
Language | English |
Author | Satheesh Pv |
Year | 2020 |
Number of pages | 165 |
Edition | 1 |
Book cover | Paperback |
CO₂ emissions | 0.25 kg |
Climate contribution | CHF 0.11 |
Height | 235 mm |
Width | 155 mm |
Weight | 283 g |
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