3D Math Primer for Graphics and Game Development

English, 2011
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Product details

This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves.

Key specifications

Language
English
Year
2011
Number of pages
824

General information

Item number
7385114
Publisher
Taylor & Francis
Category
Reference books
Release date
3.11.2011

Book properties

Language
English
Year
2011
Number of pages
824

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How often is a product of this brand in the «Reference books» category returned?

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  • 25.S.Fischer
    0.6 %
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  • 39.Ariston
    0.7 %
  • 39.SCM
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