Made to Stick
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Product details
New York Times bestseller, the instant classic about why some ideas thrive, why others die, and how to improve your idea's chances—essential reading in the 'fake news' era.
Mark Twain once observed, "A lie can get halfway around the world before the truth can even get its boots on." His observation rings true: urban legends, conspiracy theories, and bogus news stories circulate effortlessly. Meanwhile, people with important ideas—entrepreneurs, teachers, politicians, and journalists—struggle to make them stick.
In Made to Stick, Chip and Dan Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier, such as applying the human scale principle, using the Velcro Theory of Memory, and creating curiosity gaps. Along the way, we discover that sticky messages of all kinds—from the infamous kidney theft ring hoax to a coach's lessons on sportsmanship to a vision for a new product at Sony—draw their power from the same six traits.
Made to Stick will transform the way you communicate. It's a fast-paced tour of success stories (and failures): the Nobel Prize-winning scientist who drank a glass of bacteria to prove a point about stomach ulcers, the charities that make use of the Mother Teresa Effect, the elementary school teacher whose simulation actually prevented racial prejudice.
Provocative, eye-opening, and often surprisingly funny, Made to Stick shows us the vital principles of winning ideas—and tells us how we can apply these rules to making our own messages stick.
Country version Packaging | PEGI |
PEGI | 12 years |
Item number | 38678652 |
Publisher | Penguin Random House |
Category | Video games |
Release date | 1.9.2010 |
Sales rank in Category Video games | 421 of 13034 |
Language | English |
Developer | Chip Heath, Dan Heath |
Publisher | Random House Publishing Group |
PEGI | 12 years |
Country version Packaging | PEGI |
Country of origin | Italy |
CO₂-Emission | |
Climate contribution |
Length | 21.20 cm |
Width | 14.30 cm |
Height | 2 cm |
Weight | 267 g |
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Warranty score
How often does a product of this brand in the «Video games» category have a defect within the first 24 months?
Source: Digitec Galaxus- Penguin Random HouseNot enough data
- 1.Amo Toys0 %
- 1.Atlus0 %
- 1.EA Games0 %
- 1.Game0 %
Warranty case duration
How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?
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- 2K GamesNot enough data
- 505 GamesNot enough data
- ActivisionNot enough data
- AerosoftNot enough data
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Return rate
How often is a product of this brand in the «Video games» category returned?
Source: Digitec Galaxus- Penguin Random HouseNot enough data
- 1.GED0 %
- 2.Bigben0.5 %
- 2.NIS0.5 %
- 2.Sold Out0.5 %